About this app
About Cash Pig
Then my life went into a sort of holding pattern for the next few years. I was getting tired of freelancing. It was too limiting, and I wanted to start my own thing. So in February of 2020, I started to set up the groundwork for going out on my own. It is now up and running at The End Game Investor (EGI). The theme is precious metals investing and trading in the context of the End Game, the end of the financial system as we have known it since 1971, taken from an Austrian Economics perspective.
Then, one month later, the end of the world as we know it actually happened. The Coronombie Apocalypse, everyone masked up and the Fed printed a skrillion dollars and I lost most of my other freelance arrangements as everyone went into hiding and confusion and pandemonium.
But the groundwork for my own thing had already been laid, as did the actual global backdrop for speeding up what I was already predicting was going to happen anyway. So I focused up and got it started. I still wrote for CalvinAyre.com though, which actually hung on, to my pleasant surprise.
What is Cash Pig?
The expansion follows the property’s first major addition, which brought more than 25,000 square feet of casino space and 230 slot machines.
That project also introduced a high-limit slot area with 120 machines and a new bar.
With the latest construction now around the halfway mark, the southwest Las Vegas property is preparing for another significant increase in gaming, dining, and entertainment space when the project is completed next year.
What is Cash Pig?
“The priority is to prove the model properly; make sure the games perform and demonstrate that it works commercially.”
The proposition is already being tested commercially. Live casino supplier Eeze has become the first supplier to utilise Studio in a Box as it looks to expand its proprietary content into slots. Using Yggdrasil’s framework also gives Eeze access to its wider distribution network.
The first games are expected towards the end of the year, with the partnership ultimately targeting a release cadence of two games per month. For Curwen, Eeze demonstrates the demand among established gaming businesses for greater ownership of their content strategy without the cost and complexity of creating a conventional development operation.